Zack Fair Illustrates How Magic: The Gathering's Crossover Sets Are Capable of Telling Emotional Stories.
A core aspect of the allure of the *Final Fantasy* crossover collection for *Magic: The Gathering* lies in the manner countless cards narrate familiar stories. Cards like Tidus, Blitzball Star, which provides a portrait of the protagonist at the beginning of *Final Fantasy 10*: a renowned Blitzball pro whose signature move is a unique shot that knocks a defender aside. The gameplay rules represent this in nuanced ways. Such storytelling is found across the whole Final Fantasy offering, and they aren't all fun and games. Several are somber callbacks of sad moments fans continue to reflect on to this day.
"Emotional narratives are a key part of the Final Fantasy legacy," noted a senior game designer involved with the collaboration. "The team established some broad guidelines, but in the end, it was primarily on a case-by-case level."
While the Zack Fair isn't a top-tier card, it is one of the collection's most clever examples of narrative design through gameplay. It skillfully captures one of *Final Fantasy 7*'s most important cinematic moments in spectacular fashion, all while utilizing some of the product's key gameplay elements. And although it steers clear of spoiling anything, those who know the story will instantly understand the emotional weight embedded in it.
How It Works: A Narrative in Play
At a cost of one white mana (the alignment of protagonists) in this collection, Zack Fair has a base stat line of 0/1 but arrives with a +1/+1 token. By spending one colorless mana, you can remove from play the card to grant another unit you control indestructible and put all of Zack’s counters, as well as an artifact weapon, onto that target creature.
This card paints a scene FF fans are extremely remember, a moment that has been retold throughout the years — in the first *FF7*, *Crisis Core*, and even reimagined versions in *FF7 Remake*. Yet it hits just as hard here, expressed entirely through rules text. Zack gives his life to save Cloud, who then picks up the Buster Sword as his own.
The Story Behind the Scene
Some necessary backstory, and take this as your *FF7* warning: Years before the primary events of the game, Zack and Cloud are severely injured after a battle with Sephiroth. Following years of imprisonment, the friends manage to escape. Throughout this period, Cloud is delirious, but Zack makes sure to take care of his friend. They finally reach the plains outside Midgar before Zack is gunned down by Shinra soldiers. Left behind, Cloud in that moment claims Zack’s Buster Sword and adopts the persona of a first-class SOLDIER, which leads right into the start of *FF7*.
Reenacting the Legacy on the Battlefield
In a game, the card mechanics effectively let you reenact this iconic sequence. The Buster Sword is featured as a strong piece of armament in the set that costs three mana and provides the wielding creature +3/+2. So, for a total of six mana, you can turn Zack into a respectable 4/6 with the Buster Sword equipped.
The Cloud, Midgar Mercenary also has intentional combo potential with the Buster Sword, enabling you to search your deck for an artifact card. In combination, these pieces function as follows: You play Zack, and he gets the +1/+1 counter. Then you cast Cloud to retrieve the Buster Sword out of your deck. Then you cast and attach it to Zack.
Because of the design Zack’s key mechanic is structured, you can technically use it during combat, meaning you can “intercept” an assault and activate it to negate the damage altogether. This allows you to perform this action at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a powerful 6/4 that, each time he does damage a player, lets you draw two cards and play two spells without paying their mana cost. This is just the kind of moment referred to when talking about “emotional resonance” — not explaining the scene, but letting the gameplay trigger the recollection.
Beyond the Central Combo
But the thematic here is deeply satisfying, and it goes beyond just these cards. The Jenova, Ancient Calamity appears in the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a chosen creature, which then becomes a Mutant. This in a way implies that Zack’s starting +1/+1 token is, in a way, the SOLDIER enhancement he underwent, which included genetic manipulation with Jenova cells. This is a small reference, but one that cleverly ties the entire SOLDIER program to the +1/+1 counter mechanic in the expansion.
This design doesn't show his demise, or Cloud’s confusion, or the rain-soaked location where it all ends. It doesn't have to. *Magic* allows you to reenact the moment personally. You perform the ultimate play. You transfer the sword on. And for a fleeting moment, while playing a strategy game, you recall why *Final Fantasy 7* is still the most influential game in the series ever made.